I tried to make it millions!
The group goes to Asarius and assists the guards there. They meet Sunbreaker Olomon, are met by Tisiphone, receive a diamond, and are transported to Rosohna.
The group goes to Asarius and assists the guards there. They meet Sunbreaker Olomon, are met by Tisiphone, receive a diamond, and are transported to Rosohna.
Maltheo reveals more of his spycraft assassin nature, and the group gets a name that may be able to resurrect Kra'naelen. On the way, they are attacked by a group of trained mercenary birds.
We learn more of the night pearl, luxon beacon, and Kryn strategy as the battle starts. There are multiple fronts, but the Kryn seem victorious. Kra'naelen has a surprise.
Prophet's destination is revealed and the group is tasked to assist the Kryn in attacking a Dwendalian stronghold. Maltheo has other ideas and Briya helps him warn the Empire. Prophet's true (?) nature is revealed.
We close up the cave as best we can, and are met with another local hero who has finished off the kobold gang. She escorts us to a save camp, after assisting with a river bandit and his tricky magical ways.
The group makes it into the deepest part of the cavern to learn about the drugs, the great flapper, and the two head kobolds. One gets away, but leaves behind spoils for the gang.
The gang gets used to their new leveled-up selves, as they venture into a newly discovered cave full of kobolds that are mining drugs for an unknown patron
With Urzin left behind us, the group travels south toward the Ifolon River in search of a nothic. They find a kobold hideout on the way and free them from their overbearing leader.
This RP-heavy session furthers all the characters' stories, save for Briya. It's time to leave Urzin and head south, to work on each of our tasks.
The group decides to leave Fort Venture to try and heal Bol'bara at the nearby sacred site. Things don't go according to plan, and Kra'naelen and Truush get into a fight. Ever victorious, though, we had back to Urzin.
The gang finds an ally and confronts Pellinost, but is too late to save him as Bol'bara has been consumed by her patron, Truush. Pellinost dies and she is subdued, to hopefully be restored later.
The group uses Prophet as bait to gain entry into Fort Venture. They meet many people there, but not the secretive Inquisitor Pellinost yet. Maltheo makes a power play.